Switch to the 40mm and destroy the stables. The team on the ground will move to clear the stables, and your job will be to take down any armed stragglers. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device. Start clearing until you can't see any more armed personnel. Played on PS5 for PS4, PS5, PC, Xbox Series X and Xbox One. This means that the bullets will be delayed from when they are fired to when they hit the selected target. The Call of Duty: Modern Warfare 2 campaign is finally here, and Captain Price, Ghost, Soap, Gaz, and the whole Task Force 141 gang are back in an awesome set of MW2 campaign missions. Call of Duty Modern Warfare 2 gameplay walkthrough part 1, campaign mission 1. When using the plane's weapon, you must consider the aircraft's distance from the ground and its movement. Season 3 Reloaded is live for Call Of Duty: Modern Warfare II and Warzone 2 players.The new update is pretty massive and includes a ton of bug fixes, weapon. Still, you can only attack armed people, so be careful not to launch an attack on civilians or buildings. Next, turn your vision to the nearby greenhouse (you won't be able to see what's going on inside unless you turn off your thermal vision).Īfter checking the greenhouse, you will be clear to open fire. Experience classic missions in true high-definition like Cliffhanger, The Gulag, and Whiskey Hotel as you join Soap, Price, Ghost and the rest of Task Force. Once the truck starts moving, track it to see if it has something fishy. Use the zoom-in feature to better see what's going on in the ground. Your next move is to scan the area to find any target with arm guards. Move your camera around until you find them they will signal with a laser you can easily spot by turning on your thermal vision. The first thing you have to do is confirm visual on the friendlies on the ground.
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Where is the primary account of the user. The project files in Wordfast Pro 3 are located in the following folder: Now, you can use the imported glossary, as usual.An "imported successfully" message should appear. A message will appear telling you about the number of terms that will be imported.If you want to update a glossary you already selected in WFP, check Import into existing glossary, select the existing glossary into which you want import the terms of the other glossary, and the way you want WFP to deal with source terms that already exist. If this is the first time you use this glossary, keep the option Create new Glossary selected.From File Type, keep it Tab-delimited text file (*.txt).Terminology (menu) > New/Select Glossary.To import the glossary to Wordfast Pro 3, txt glossary you have just exported to use again in Wordfast. Save > OK - an "exported successfully" message should appear.Click on Browse to select the location where you want to save your glossary and give it a proper name.From Export type, keep it Tab-delimited text file (*.txt).From Glossary (dropdown menu), select the glossary you want to export.You just need to copy the (*.txt) files so that you can save them on the new computer, then ADD them again in the new installation: Translation Memory menu > New/Select TM > ADD TM > Browse, and locate the TM (*.txt) file.Īll that you need is to export your glossary and import it later: Just copy them to the new computer and open them in Wordfast Pro 3.Īs for the Translation Memory files, you will just need to know where you have saved them. They are located where you have saved them, usually in the same folder(s) as the original source documents. TXML files are Wordfast Pro 3 bilingual translation files. For more information about the licensing process, click here to check how to license Wordfast Pro 3. When you install Wordfast Pro 3 on a new computer and go to Help -> License Management, you will see a new Install Number displayed there that you can use to get a new license file. However, you do NOT need the old license or install number you cannot use either on the new computer. Yes, you can take your licensed Wordfast Pro 3 to your new computer and get it re-licensed to run on that computer. The remote itself is surprisingly small, with Google attempting to go for something a bit sleeker in design. The remote (obviously along with a much better UI), completely turns that notion on its head. Using my phone to do everything is a chore, not to mention I don’t have every TV/Movie app downloaded. After messing with a third generation Chromecast for a little while, I simply thought I may not want to move forward with any other Chromecast products. Let me say this first, with this overhaul, a remote was absolutely necessary. One of the other inclusions to the Chromecast with Google TV is a remote control, and while it does have some cons, it’s a good piece of equipment. With even Amazon Prime Video and Music available, if you decide to switch over, it won’t cause you any headaches. Not to mention, my biggest worry was somehow missing certain apps, but I guess I shouldn’t be surprised that Google has no issues there. I subscribe to way too many services, so having things at my fingertips makes it easier when choosing what I want to watch. It’s tough to put completely into words just how well the interface works, but clicking through it’s different levels just feels good. There’s even a currently watching area that has multiple shows from multiple apps ready to start the next episode, something lacking on the Fire Stick unless I’m watching through Prime Video. I absolutely love the way it does it, along with seeing what specific app the show or movie is bound to. Where Amazon can be littered with a few too many ads, I’m not seeing that nearly as much on the Chromecast, with instead the device taking my streaming apps and making suggestions based on it. While I’m partial to my Fire Stick (I got my new Fire Stick Max literally the day Google sent this one over), the UI feels more clean on Google’s counterpart. The Chromecast with Google TV honestly might be the best streaming device on the market. Google apparently had enough of all that in 2020, and dropped the new Chromecast with Google TV as a way to break into the streaming market filled with Amazon Fire Sticks, Rokus, and other such devices. The Chromecast Ultra followed after it’s predecessors with being a casting device, and that meant overusing your phone. While the previous Ultra was a great effort to jump into the cloud space, the interface truly just didn’t work. So let’s start off talking about one of the biggest changes to how you can experience Stadia: the Chromecast with Google TV. There is a third option though, and with the improvements that have continued throughout 2021, Google Stadia is very much alive and should be considered by all who are looking to play games and not pay a scalper, want to game on the go easier, or just don’t have as much time as they used to. If you want to play, you’re gonna pay, and that’s a reality whether we like it or not. This nearly two year long pandemic has been a reminder that we can’t always get a hold of things easily, with new consoles and graphics cards affected by chip shortages. It was honestly really unfortunate, because the jokes overshadowed a very competent product that, while it did have its flaws, has the potential to grow into a lot more. I think we all know it - Google Stadia became somewhat of a meme when it released, along with the subsequent missing features and the closing of Google’s first party studios hurting the brand. > above on OSX is not feasible from my experience. > slightly from the prior horrific ones, but coding in java in Eclipse 3.5 and > Eclipse 3.4.2 is the last version before this issue became a problem. > screen and are satisfied with the performance, so the bug just goes ignored > The people with the skills to fix this issue do their testing on a small Nice specs! I personally think the only place eclipse MIGHT run lag free (for 20+ inch screens) is one the new mac pro that's designed to power like three 4k displays lol. The two processes stuck is, as always, "Spotify Helper" PID COMMAND %CPU TIME #TH #WQ #POR #MREG MEM RPRVT PURG CMPRS VPRVT VSIZEĨ38 eclipse 1.6 02:46:39 50 612M 592M 0B 4036K 1214M 4726Mġ.6% CPU usage when idle and minimized. VM: 492G vsize, 1026M framework vsize, 0(0) swapins, 0(0) swapouts. Scrolling in other applications (browsers, text editors, finder, etc) works butter-smooth. While on my external 27" monitor (2560x1440) CPU usage spikes above 80% but with ~2-5 fps. The scrolling is slow and renders in approx. When scrolling in eclipse while maximized (1280x720) top reports >80% CPU usage. MacBook Pro Mid 2009 (Core 2, 2,26 GHz, 8 GB RAM, Intel x25-m SSD with plenty of free space). The CPU usage remains the same, though, which to me definitely indicates a serious problem somewhere.Īn option to turn off horizontal scrolling with anything but the keyboard would be helpful, as would adding a soft word wrap feature so that we could control the width of the code in text editors. Hiding gui elements to make the content fit horizontally and making the horizontal scroll bar disappear helps a lot. The problem is much worse when the file being edited is also wider than the editor can display, especially when you're scrolling with the touchpad, because it then scrolls both horizontally and vertically at the same time. Turning on persistent scroll bars also helps. Eclipse scrolling looks like I'm using a ten year old machine in comparison.Īs noted, turning off visible whitespace helps quite a bit. It's like it's redrawing its entire contents with every little bit of scrolling it does, rather than just move the (supposedly already rendered) canvas inside the viewport.Ĭomparing with other editors such as Sublime Text 2 is depressing, because the scrolling there is soooo smooth. It's only the text editor that exhibits this issue (other GUI lists/trees are super fast when scrolling). On my Air 2011 i7, scrolling a two pages long PHP file uses about 70% CPU according to Activity Monitor. Scrolling is horribly CPU intensive, and slow as described. This is still an issue with Juno and Kepler. I haven't looked at the code, but any (and all of) these options have a noticeable impact on scrolling performance. For ultimate speed, also turn off "Show line numbers" and "Show print margin". Ie: Eclipse > Preferences > General > Editors > Text Editors > Show whitespace characters (turn this off).Ĥ. Disabling the display of "show whitespace characters" the problem goes away! Changing startup memory sizes etc (the usual eclipse optimizations) has no effect.ģ. On a 30" display it's so painful Eclipse is unusable.Ģ. On an external 24" display it is very frustrating. eg: I almost never notice it on a built-in 11" display. The slow-down is proportional to the size of the display. This is on Indigo (build 20120216-1857) and Juno on a new iCore 7 machine, 8GB ram and SSD, OSX 10.8.2, regardless of JDK 1.6 or 1.7.ġ. I've experienced the same issue - extremely slow scrolling of structured (Java and XML) editors. Screenshot: Suppress call drawRect when nextEventMatchingMask on stack What scrolling looks like on I20171015-0655 VisualVM Profile (.nps) of inertial scrolling w/ line numbers enabledĮclipse 3.4 carbon versus newer and patched Video showing slow scrolling on macOS (10.12.3) in Eclipse (4.6.2) Flame graph captured from simple profile while scrolling Next, the vampire player can choose to reveal any of the three characters as a vampire, whether they’re in the castle, or still in the city. All cards discarded during regular play will end up in the moat, so this phase is the only opportunity to stash away some choice cards for later. Any cards played to the moat, however, are gone for good. So those you can get back towards the end of the game. The cellar will replenish the draw deck once it is exhausted the first time through. The twist is that there are two discard piles: the cellar and the moat. On their turn (“night” for the vampire and “day” for the human), players may first discard any number from their hand and then draw cards until they have eight. The game is afoot! (Note: cards discarded to the cellar and moat would actually be face down.) the “city.” Then both players draw eight cards from their decks. They are sleeved and shuffled together and then three are drawn to be laid out in the “castle” while the other six remain in the deck, a.k.a. Each of these nine characters also has a card. The human player gets a small head start on figuring out which townsfolk are mere mortals by drawing two more tokens that they can cross off the list of possible monsters. To begin the game, the vampire player secretly draws three character tokens out of a bag. Meanwhile, the vampire player uses a different 40-card deck and some wily cunning to bluff the living’s plans, seducing the rest into the ranks of the undead. The human player uses a partially unique 40-card deck and keen intuition to deduce which three of nine characters are secretly revenants – and kill them. It is also an interactive match of shrewd hand management, with a clever twist on that particular mechanic. Instead, Vampire Empire is an asymmetrical, two-player game of bluffing or deduction, depending on which side you play. The name is a bit of a misnomer – there are no imperial overtones. So channel your inner Nosferatu or Van Helsing and enter the realm of Vampire Empire. Will these vile creatures lure and trap the land’s innocent souls? Or will the humans successfully reveal their dark identities and hunt them all down before its too late? In this new release from Stronghold Games, you have the chance to accomplish either. An evil has infected the city! Roaming the streets and its foreboding castle’s halls, disguised as normal townsfolk, vampires walk amongst unsuspecting mortals. Surprisingly, he is stronger and faster than the original Yang, meaning he can lift over a hundred tons without straining himself, bend even the coldest steel, crush the thickest of concrete, run so fast even the eagle's eye can't track him, and is extremely agile, athletic, and flexible. He has a crush on streetwise farm girl Lina. He enjoys playing video games and his smartphone, rap music, showing off, comic books and manga, motorcycles, and even comedy. Like the original series, Yang is stubborn, hyper-energetic, aggressive, strong-willed, and not too bright. Yang: Yin's twin brother, Woo Foo Knight of might.She can perform magic spells and fire orbs and fire, levitate and teleport, and can become invisible. Yin usually plays with her smartphone to take pictures of her and her friends and record diaries. She enjoys cute animals, the environment, learning, cleaning, dolls, and cute boys. Yin: Yang's twin sister, Woo Foo Knight of magic, and the nicer and smarter of the two despite her stubbornness she shares with her brother.While trying to retain its comedic charm and still be as funny as the original show, this one can sometimes have darker and mature tones. While keeping most of the old characters, new characters are added. Compared to the original, the show may dig deeper into Yin's and Yang's origins. 11-year-old rabbit twins Yin and Yang, under training by their mentoring panda sensei Master Yo, try to master their Woo Foo powers to fight rising forces of evil while trying to get over their sibling rivalry and adjust living the rest of their traumatic childhood. It gives an early warning of the control trends, and early action will be taken before a great mistake occurs.To maintain a continuous record of the precision of the tests.The clerical mistake may occur at any stage. Refrigeration will affect lactate dehydrogenase (LDH).Exposure to light affects the Bilirubin level.Evaporation of the sample may cause the wrong result, like electrolytes.Specimen storage also causes an error in the result.Leukocytes and RBCs utilize glucose and cause a steady decrease in glucose concentration.The time between the collection and the performance of the test e.g.Quality control depends upon the following: Quality assurance for surgical pathology.Quality assurance for the blood transfusion.Quality control will be different for the different disciplines of pathology: Many tools are used for quality control like: QC compares the tests at a different time from the same control sera.QC gives an early warning about the accuracy of the test so that early remedies may be taken to avoid great mistakes.QC provides continuous accuracy of the results.QC material needs to be affordable and not too costly.QC material should be easy to store and dispense.QC material should have a known concentration of the analytes.QC material should be free of communicable diseases like bacteria, viruses, and fungi.QC material should be stable for prolonged periods without any interfering preservatives.QC material should resemble human serum, plasma, blood, urine, and cerebrospinal fluid.The total error of the chemical method.Quality control (QC) results are unacceptable when these results show excessive errors and are out of the range.Quality control results will be acceptable when these are in the acceptable range of the error limits.QC checks the particular source of errors, estimates the magnitude of the errors, and alerts the laboratory personnel that quality has deteriorated.It will ensure the accuracy and reproducibility of the lab’s various tests.Quality can be assessed, monitored, and it can be improved.Quality assurance will check the entire testing process and will check quality regularly. Quality control is one of the components of quality assurance.Quality assurance is vital to the patients, and this will need:. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. As a result, some rows would be "stretched" out by the interpolation, others wouldn't. But of the nine original rows, only two would be next to a new row pf pixels, the other seven wouldn't. 16 is a factor of 160, so the interpolated rows could be spaced evenly: one every 10 rows. If Nintendo had decided to stretch the 144 rows of pixels over the 160 rows available on the Advance's screen, they would have had to insert 16 interpolated rows of pixels. But stretching the screen vertically would also have created unsightly visual artefacts in the game. Why did Nintendo choose to stretch the Game Boy display in one direction, and not the other? One reason is that interpolating in one dimension is a lot simpler than doing it in two. Here is pair of pictures from another game, taken on the AGS-101 model of the Advance SP (which has a brighter, backlit screen). Similar interpolations are visible on the left and right sides of the "Y", and elsewhere on the screen. The average of two dark pixels is also dark, so it is the same colour as the rest of the "A". On the right side of the "A", another column of interpolated pixels has ended up in between the two columns of dark pixels. These pixels have been averaged out as a medium gray. On the left side of the "A", a column of pixels has been interpolated between the dark pixels of the "A" and the light pixels of the background. Here are some detailed photos of the "AY" from the "1Player" text: If you look closely at the Advance's display with an un-stretched Game Boy game, then a stretched one, it's possible to identify which columns have had their values calculated by this "averaging" interpolation. In this instance, rather than choosing to duplicate one column to fill the empty pixels, you take an average of the values in the columns to the left and the right of each empty pixel, and use this calculated value instead. It's a simple method, but doesn't look that good, because some columns won't be doubled at all, but others will.Īn alternative approach is to use a technique called interpolation. Every two columns of pixels from an old Game Boy game will now need to be "stretched" over three columns of the Advance's screen.īut what values should be assigned to the pixels in these extra third columns? You could double up some of the original columns' pixels, doubling the "width" of all the odd columns, or perhaps the even ones. Instead, Nintendo selected a screen for the Advance that had a resolution that is one and a half times (or 3/2) that of the original Game Boy (160 x 3/2 = 240). It's not always feasible to double the resolution of your screen it's likely that such a resolution wasn't available (or affordable) in a handheld size at the time of the Advance. It would effectively mean that each of the Game Boy's pixels were twice as wide as before. If the Advance had twice the horizontal resolution of the Game Boy, it would be easy to stretch: each column of pixels could be repeated twice. Horizontally, the image is definitely stretched. Firstly, the stretching isn't done in the vertical direction: Game Boy (and Color) games only used 144 rows of the 160 available on Advance screen, so there'd be black "letterbox" bars at the top and bottom, whether you stretched the image widescreen (with the shoulder buttons) or not. This way you tail save up bandwidth and processing power into the bargain. IT can improve the accessibility for the unhearing with a live caption. This utility program enables you to restream and lives captions. Information technology has a professional feature article to let your viewer follow the action. This program is good for sports producers. Likewise, it gives unlimited destinations to stream more than single at one time. 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